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Research on Legal Issues of Online Game Live Copyright

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DOI: 10.38007/Proceedings.0001130

Author(s)

Dengzhong Wang

Corresponding Author

Dengzhong Wang

Abstract

After the online game live broadcasts business expectations, the competition between game developers and game users, live broadcast platforms and other subjects will come to the forefront. The oncoming question is whether the game users have the right to control the copying and dissemination of the game screen. Whether the copying and dissemination behavior infringes the copyright of the game developer and how to solve the related problems under the current copyright law system in China. In the absence of specific laws, the judgments of the courts in the face of these cases have a strong guiding significance for similar problems. In order to avoid the appearance of conflicts before and after, the research on relevant issues in the process of webcasting is qualitative. It is especially important. Through historical analysis and domestic and foreign research and analysis, this paper argues that it is not necessary to set the video game as a separate object and set corresponding rights protection in the copyright law.

Keywords

Online Game Live; Original Contribution; Game Screen