A Study of University Students' Addiction to Online Games from the Perspective of Demand Level Theory
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DOI: 10.38007/Proceedings.0000090
Corresponding Author
Fang Qin
Abstract
University period is an important stage of life development. During this period, we need to accumulate more knowledge and skills, constantly improve quality and cultivation, and lay the foundation for future study and work. Appropriate online games can relieve the pressure of study and life, release emotion and relax mood, so as to invest more efficiently in more onerous study and life. However, a small number of university students spend a lot of time, money and energy trapped in online games, which can not extricate themselves, damage their body and mind, and delay their studies. Based on Maslow's hierarchy of needs theory, this paper analyzes the harm and reason of university students' addiction to online games, and puts forward reasonable suggestions on how to get rid of their infatuation and treat online games correctly.
Keywords
Demand level theory; University students; Online games